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August 13, 2011
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Rule Of Speed mockup by MrDrayton Rule Of Speed mockup by MrDrayton
This is a preview of what should have been a Nintendo 3DS game, done back in the days when I worked with 7RavenStudios, and when I had a PC...

Some explanation is required. I created all of this from scratch, all by myself: scenery, racetrack, spaceships (using Photoshop CS4 and 3DS Max 2008). These images were then sent to a publisher, who's still unknown to me, wich should have shown them directly to Nintendo, in order to obtain the official Devkits, and the authorization to develop the game.
Well, came out that the publisher got the Devkits, and then he disappeared, leaving us with a bunch of nothing in our hands. You fuckin' bastard, I hope your society will fail miserably, whoever you are.
Sorry guys, but this was REALLY frustrating.

Notice: the scenery lacks of any object around the track because time ran out fast, and I didn't manage to get everything done in time. Also, spaceships are uber-lowpoly because they were first made for Nintendo DS specs, and I didn't had time to adapt them to 3DS resolution.

Anyways... As I'm now a private game developer, I'm sure I will develop this game myself, one day... One close day.

LATE EDIT: Oh my, I forgot the most important thing. In my original idea, racers were rocket-powered cars, and not spaceship. Yes, something like the Speed Racer movie, but way more fast and badass. And tracks were not small scaled as this looks like. They were supposed to extend over dozens of kilometers (well, you need space when you are FAST). But again, publisher's ideas were different, and I had to adeguate to them. Shame on you!
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:iconshonenstatus:
shonenstatus Featured By Owner Sep 9, 2013  Hobbyist
looks cool and it look like 3drad
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:icondelphadesign:
DelphaDesign Featured By Owner Nov 17, 2011  Professional General Artist
Awsome Concept! Too bad fell apart thanks to your good for nothin' publisher...
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:iconmrdrayton:
MrDrayton Featured By Owner Nov 17, 2011  Hobbyist Digital Artist
Thanks! :)
I still have this game in my mind everyday, I literally can't stop thinking about it.
If my current iOS game will ever be enough profitable, I'll start making this Rule Of Speed quite soon... But it's a big project, I only hope I'll manage to do everything I have in mind!
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:iconneolight:
Neolight Featured By Owner Aug 25, 2011
I totally believe in what I'm seeing. If you ever need another art hand on this thing, i'm all yours.
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:iconmrdrayton:
MrDrayton Featured By Owner Aug 25, 2011  Hobbyist Digital Artist
Thanks a lot! :)
I'll keep it in mind, I took a look at your art, and it's quite close to what I initially had in mind for this game. :o
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:iconsatsumo:
Satsumo Featured By Owner Aug 20, 2011  Professional Traditional Artist
This is good stuff. Is it a whole track or just the bits we can see? If you ever decide you want to go ahead with this I'd be interested in programming for it. With current tech, this kind of low poly stuff can work on a phone or tablet.
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:iconmrdrayton:
MrDrayton Featured By Owner Aug 20, 2011  Hobbyist Digital Artist
It's a whole track. :)
I would like to upload some in-editor screens, but I can't: I made this with 3DS Max when I had a PC, but I have a Mac now, and sadly Max is not compatible with it...

Anyways yes, due to the lowpoly graphics, I'm pretty sure I will develop it on iOS and Android, one day. But not so soon, since now I'm really busy with another iOS project!
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:iconsatsumo:
Satsumo Featured By Owner Aug 21, 2011  Professional Traditional Artist
The only modelling program I can find for Mac is Blender. What would you use?
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:iconmrdrayton:
MrDrayton Featured By Owner Aug 22, 2011  Hobbyist Digital Artist
I'm actually using Cinema4D. I got it because it's the most simila to 3DSMax, but unfortunately it lacks of some essential/necessary controls. Sometimes I really regret good ol' Max...

There are some other 3D tools for mac:
-"Sketchup", great for beginners, very enjoyable to use, intuitive modeling, but limited to simple functions.
-"Modo", perfect for modeling, but with "no turning back" modifiers and no animation support;
-"Maya", hated it. Intuitive as a space shuttle cokpit;
-"Cheetah3D", not bad at all, but very limited for what I can say.
-"Zbrush", a must-have for sculpting. Nothing to object!

Since I "grew" with Max, I wasn't able to like them all. C4D was the most obvious choice, but sooner or later I'll get a new PC to use Mac. I worked fast with it!
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:iconsmilecythe:
Smilecythe Featured By Owner Aug 18, 2011  Hobbyist Digital Artist
Yeah, the plot of your story absolutely sucks!

No, but hay good luck with this. I see some F-ZERO in this and I've always wanted to create a similiar game myself. And since it's something you've done from scrap I believe this will really be something great to look forward to.
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